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Başlangıç seviyesi

Ne Öğreneceksiniz?

  • Integrate the Mapbox SDK into Unity 3D games Generate Custom 3D Maps Use Points of Interest to Make Real-World Experiences

Müfredat

10sa 12dk
Bölüm 1: PocketDroids GO
6:00:26
Building the UI
10:53
Putting our player on the map
13:04
Creating the Droid class
05:47
Singletons and the DroidFactory
09:07
Capture Scene Prep
08:51
Creating & Implementing the GameManager
11:04
Improving the UI Controller
12:12
Introduction to Vector Tile Factories
14:52
Creating the XP Bonus Prefab
15:27
Points of Interest and Game Object Modifiers
13:03
Adding Audio to the World Scene
14:22
Building the Capture scene
18:11
Creating the Override Orb object
17:45
Setting up the Override Orb Script
16:30
Intro to Platform Dependent Compilation
12:48
Throwing the Orb
17:01
Handling Orb Collisions
14:08
Override Orb Respawn and Limitations
14:25
Building the capture scene UI
15:26
Controlling the Capture scene UI
16:33
Transitioning Between Scenes
14:50
Some housekeeping tasks
10:29
Saving & Loading Player Data
19:18
Project wrap up and student challenges
07:40
Bölüm 2: Drenches of War
4:11:47
Intro to Mapbox and Drenches of War
08:00
Setting up the project and installing the Mapbox SDK
08:36
Creating and applying a Mapbox Studio styles
07:01
Mapbox Image and Terrain Factory
12:02
Launching water balloon projectiles
11:53
Setting up the UI and the GameManager
10:53
Enemy Tanks
13:57
Debug Land and Paintballs
15:53
The Tank Factory
13:02
The SpawnOnMap Script
13:59
Points of Interest (POIs)
14:41
Adding Sound Effects
16:58
Adding Scripts to Mapbox Vectors
19:12
Collision Cleanup
11:58
Improving Performance with Filters
11:41
Prepping for Deployment
10:54
Building the Project
09:17
Post-build cleanup
08:09
Building with shaders
06:15
Project wrap-up and Challenge
05:11
Randomizing Mapbox Location
14:04
Building for Android
08:11

Tanım

Gereksinimler

  • Must have a Mac or PC for Unity game development A basic knowledge of Unity 3D

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